One Game Dad 7: Moving Parts
Things are in motion. Now it's time to see if everything can happen without me getting tripped up.
I'm moving house. I'm also starting a new podcast. The second you can find here: StartupHEL. The first is private. But it also means the little time I have this month is gone, because I'm also teaching a class on creating video games.
Luckily the in-laws are helping with the painting, watching the kid and getting us moved. I still have to coordinate the move, get us packed, paint the new place and then clean it, clean the old place and then unpack the new place. So there might be a brief lapse in episodes as we get situated.
This episode though, as usual for the moment, had me playing Destiny 2. I also talked about the aforementioned subjects. As well as what it takes to produce creative content. Namely, the fact my friends and partners on StartupHEL come from the tech industry, where production is done differently. Working in a newspaper gets you to turn work around quickly, and improve over time. The tech industry tries to adopt that a little but wants a lot of feedback before anything is truly out there.
It's not a contentious thing for us, it's just something that I've noticed. Something that we're working through as we try to find a production schedule and format for the podcast that suits all of us. Moving house doesn't help any of that.
Production, regardless of medium, is not something I think should be done without feedback. Everything needs to be reviewed. But when it's a personal project like these podcasts are I think the type and amount of feedback is different. Yes, I want to reach an audience and have people listen, however I'm not producing these for them. That's just a bonus.
The feedback I'm interested in, is our own. What do we think work, what didn't and why. How can we improve our processes. The first people we have to satisfy is ourselves. If this was a production that had other people's money behind it, that would be a different issue. But for the moment it's all on us.
And that's the way it is with a lot of creative work. That's not to say that analysis of others' work won't help yours, nor should you be ignorant of your own. But getting so wrapped up in the feedback process can keep you from creating things.