One Game Dad 14: Door's Hammer
Stories have systems and structures to them, just like games. Sadly games struggle to incorporate them well.
This week it's a lighter topic for the podcast, namely stories and story structure in video games. The game I reference most, because I'm playing it, is Destiny 2. Similar to the Episode 5, I rattle on about the failings of the story of Destiny 2 and other games.
I do so because I want better, I expect better for my money. The fact is that I don't think you can neglect story in any sort of medium. It takes deliberate thought and work to craft a good game, and if your story is lackluster or doesn't fit with the overall purpose then the game isn't as good as it could be.
That could be for any number of reasons. Creating anything comes with compromise, but I hate the fact that so often these days big, blockbuster movies, TV shows and video games skimp on the story because they're more concerned with tentpole scenes and action sequences. It's partly why I write, because I want to and think I can do better.
I know that's egotistical of me but remember this is my website, my podcast and basically a video of me talking to myself. Meaning I'm the smartest person in the room.