One Game Dad 51: I Shouldn't Have Spoken
Any project I have in the works always seems to fail before launch. It’s a trend that continues.
I don’t know what it is about things I have in the works continually falling apart when I talk about them before they’re complete. At this point I should just shut up and only talk about something that I’m in the process of putting out there. But that’s not always the smart thing to do.
For example, I have a new idea, a new project I’m starting that doesn’t involve anyone else. It relies solely on me, but I won’t talk about it further. Visit the site tomorrow and you’ll find out what it is. That’s all I’ll say for the moment.
What’s remarkable, asides from my growing paranoia or perplexity about how this keeps happening, is the fact that probably for the first time I managed to speak for the vast majority of the episode. Though in all likelihood it’s rambling and incomprehensible. I do, seriously, spend the entire show just talking about how stumped I am that yet another project I’ve been working on is cancelled.
It’s one of the hardest things as a freelancer - there’s so much outside your control. It’s what often sucks about being a freelance journalist, in that you only get paid upon publication. That isn’t necessarily my case, but in terms of game development people and companies care only about published projects. To some degree that’s true in most media fields, but the length of time games take to produce makes this far more prohibitive.
Being new to the game industry I of course need published projects to prove myself. These podcasts aren’t enough. I need a larger folio. Hence the new project I’m working on. But more on that tomorrow.
I played Slay The Spire once more at the office for this episode. You can find this episode on Twitch, Youtube, Stitcher, iHeartRadio and iTunes. This podcast is hosted by the Third Culture Kids network.