One Game Dad 26: Stress The Setup Start The Business
A new week and the kid's back at daycare but the dad isn't at full health. That doesn't mean a new episode can't be released.
Things get even more interesting this week, and not just because I speak more, but because I actually speak about something of interest beyond my personal life. This week it's all about failure as an option. Or more accurately failure as a learning tool. Or even more accurately failure enabling storytelling.
It's more than the try/fail cycle that any hero goes in to, it's about having all actions count towards the story. In video games this is a particular problem given how readily the game resets to an earlier point if you fail. Frankly it's boring. Battles, puzzles, conversations, development, changes can be for naught all because our character died.
There are games out there that do things differently. Moon Hunters, the game I played this week is one such example. Dieing, as it were, progresses the story just as winning battles does, albeit with a penalty. It's refreshing to play an action RPG with such a mechanic. Though what I really want is one with an NPC buddy system similar to that of FarCry 2, where they'd come and save your ass.
The narrative possibilities that failure allows are far greater than simple success. More than that it makes success sweeter because the rise is even greater. But more on such ideas can be found over at my new show, The Writing Game, which is on YouTube and iTunes.
I played something different this week, Moon Hunters by Kitfox Games. As usual you can find this episode on Twitch, Youtube, Stitcher, iHeartRadio and iTunes. This podcast is hosted by the Third Culture Kids network.